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Overview

The Map Converter and Furnace pipeline allows for the creation of custom maps for Space Marine 2:

  • Map Converter generates a description of the scene structure and produces TPL files for LWI Geometry on the level. It takes a GLTF representation of the scene and converts it into an SCN file compatible with Furnace.
  • Furnace is Saber Interactive’s scene-building toolset, which is adapted to work with the retail version of Space Marine 2.

Capabilities and Limitations

The tools allow you to:

  • Configure custom level geometry with various collision parameters.
  • Set up visual effects such as fog, skybox, lighting, and weather.
  • Configure primitive lighting.
  • Place prefabs (e.g., usable buttons, ammo pickups, doors) and create custom prefabs (Work in Progress).
  • Script levels using the Level Scenario Blueprint, edited directly within the Mod Editor.
  • Generate AI Navigation Meshes to spawn AI Actors.

The tools do not allow you to:

  • Decompile existing scenes.
  • Use complex and advanced lighting.
  • Fine-tune prefab parameters during the GLTF Scene stage.

As of now, this toolset is in public testing and may be unstable.



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