Usage and Best Practices¶
Model Converter is a command line tool — you do not open it.
Usage¶
| Input | Action | Output |
|---|---|---|
Drag and drop USF onto ModelConverter.exe |
USF > GLTF/BIN | Same folder |
Drag and drop GLTF onto ModelConverter.exe |
GLTF > USF | Same folder |
ModelConverter.exe <path to usf> |
USF > GLTF/BIN | Same folder |
ModelConverter.exe <path to gltf> |
GLTF > USF | Same folder |
ModelConverter.exe <usf> <output path+filename> |
USF > GLTF | Designated directory and name |
ModelConverter.exe <gltf> <output path+filename> |
GLTF > USF | Designated directory and name |
Best practices¶
- Merge by distance all geometry before you start editing it. Otherwise, it will be set up as separate triangles — if you merge them after edits and adjustments, you might need to redo it.
- Triangulate your mesh before export, as Model Converter does not work with quads or polygons.
- For Blender: before export, go to File > Clean Up > Purge. Otherwise, Blender will export deleted meshes as well.
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