Modder Reference¶
This chapter covers the technical details required for modding. The articles provide information on file formats, blueprints, scenarios, weapons, perks, and more.
- Quick Start
- Learning Modding Concepts
- File Formats
- Res3
- File Modification & Generation
- Inheritance
- Actor Life Cycle
- Server, Client and Authority
- Undefined Behaviour
- Behaviour Tree
- Blueprints and Scenarios
- Weapons
- Melee Weapons
- Perks
- Enemy Spawn Director
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