Scene Metadata¶
Convert settings¶
Below are default scene settings. They contain convert and optimization settings for the UsfExport tool and should generally remain unchanged.
options = {
geom = {
optimize_pc = TRUE
share_geometry = TRUE
build_skin_compound = TRUE
weld_vtx = 0.001000
weld_uv = 0.001000
export_decals = FALSE
subdivide_vis = FALSE
subdivide_edge = FALSE
subdivide_merge = FALSE
subdivide_merge_count = 200
disable_tpl_edge = TRUE
dyn_cont = FALSE
}
advanced = {
disable_bulldozer = TRUE
disable_export = FALSE
disable_resource_manager = FALSE
disable_shadow_map_converter = FALSE
memory_file_size = 96
optim_tpl = TRUE
dont_run_lsagen = TRUE
show_lsagen_wnd = FALSE
disable_scene_optimization = FALSE
disable_scene_group_optimization = FALSE
remove_degenerated_faces_havok = TRUE
export_mtl_in_text_format = FALSE
optimize_indices_for_tl_cache = TRUE
export_tpl_data = TRUE
}
compression = {
compress_verts_tpl = TRUE
compress_stat_verts = {
precision = 0.002000
__type_id = "yes"
}
compress_normals = TRUE
compress_norm_to_4verts = TRUE
compress_texture = TRUE
}
sync_folder = FALSE
}
Actor desc settings¶
The data from the tpl_desc node. It always gets rebuilt by Converter and whatever is written in the extras field is discarded.
{
'actorTypeString': 'tpl_desc',
'actorType': 'USF_ACTORTYPE_EXTERNAL',
'tplName': 'characters\\cc_titus.tpl',
'animations': [],
'sourceUsfUids': [1, 408],
'refName': '',
'isNested': False,
'isRTC': False,
'clsName': '',
'isSubNested': False
}
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