Skip to content

Materials and Textures

When Model Converter runs, it goes through Blender materials to create a list of used materials.

  • If Saber Metadata is present, the converter fills the material with that data.
  • If Saber Metadata is not present, the converter assigns a default value that fits most use cases.

The texture name will be the same as the material name, but without the _mat postfix (if it is present). The presence or absence of the _matX postfix in the material name has no effect.


Warhammer 40,000: Space Marine 2 © Games Workshop Limited 2024. Space Marine, the Space Marine logo, GW, Games Workshop, 40K, Warhammer, Warhammer 40,000, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Focus Entertainment and its logos are trademarks, registered or not, of Focus Entertainment. Saber Interactive and its logos are trademarks, registered or not, of Saber Interactive. Powered by Wwise © 2006 – 2024 Audiokinetic Inc. Havok software is © 2024 Microsoft. Uses Bink Video. Copyright © 1997-2024 by Epic Games Tools LLC. All rights reserved to their respective owners.