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TPL Markup

The TPL Markup contains certain parameters for TPL, including rendering flags, LOD distances and region names.

List of all render parameters in the TPL markup (High chance of causing shader cache miss):

supportInteractiveness = false //Interactiveness support
   disableTerrBlend = false //Disable terrain blend
   isFpsModel = false //First person model
   allowHashedTransparent = false //Allow hashed transparent
   allowDissolve = false //Allow dissolve
   allowHighlight = false //Allow Highlight
   allowFresnelHighlight = false //Allow Fresnel Highlight
   allowCovering = false //Allow Covering
   allowTransparencyMaskModificationForSmearing = false //Allow transparency mask modification for smearing
   allowScorchmarks = true //Allow Scorchmarks

List of customization regions for PvE constructor:

materialCustomizations   =   {
   HELMET   =   {
   }
   BACKPACK   =   {
   }
   CHEST   =   {
   }
   LEFT_PAULDRON   =   {
   }
   RIGHT_PAULDRON   =   {
   }
   LEFT_GAUNTLET   =   {
   }
   RIGHT_GAUNTLET   =   {
   }
   LEFT_GREAVE   =   {
   }
   RIGHT_GREAVE   =   {
   }
   RIGHT_GREAVE_DECAL   =   {
   }
   RIGHT_PAULDRON_DECAL   =   {
   }
   LEFT_PAULDRON_DECAL   =   {
   }
   LEFT_GREAVE_DECAL   =   {
   }
   HELMET_LENSES   =   {
   }
   RIGHT_BRACER   =   {
   }
   LEFT_BRACER   =   {
   }
}

When UsfExport generates .resource file for your TPL model, you must open that file and add the link to your tpl_markup file:

linkTplMarkup: cc_sm_constructor_soldier.tpl_markup.resource
tplMarkup: cc_sm_constructor_soldier.tpl_markup

If you skip this step, the following happens:

  • A guaranteed crash from a shader cache miss.
  • Losing a substantial amount of information on customization regions.

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